Ship Name: Krydanti Systems Mk. XVII scoutship (Scoutship) Cost: 70,400 Credits Speed: 275 Accel: Average Turn: Good Shields: 30 Armor: 5 Guns: Maximum of 4 Turrets: None Space: 35 tons Cargo: 40 tons Fuel: 9 jumps Length: 18 m Mass: 50 tons Crew: 2 Standard weapons: 2 Laser Cannons My opinion: The scoutship is a good step up from the shuttlecraft — it's very cheap, too. While shields and armor aren't too plentiful, equipping the ship with 4 proton cannons will turn the Scoutship into a more formadable fighting machine. Still, shots should only be fired at hostil pirates and bounty hunters — you're still too weak to be picking fights. The scoutship is the ideal upgrade from a Shuttlecraft. With 9 jumps worth of fuel you'll easily be able to make it to your destination on time. Computer controled: The scoutship is another easy ship to disable, even a shuttlecraft can. The lack of a turret and low shields allows for easy disabling if you approach the ship from it's rear.